CREATING GLOBAL SUCCESS STORIES
A pioneer of the concept of Transmedia Storytelling in Hollywood, Caitlin Burns is best known for her work creating multiplatform narrative strategies for major film franchises, AAA console games, television shows and global brands.
Along the way, she developed a reputation as the person to call when you need a new type of project made, or to create sustainable business models for a new media format.
PRODUCTION
Overseeing the development, project management, distribution and outreach for traditional and new media projects.
CREATIVE DIRECTION
Directing the experience and artistic design of experiences across dozens of platforms for entertainment and advertising.
BUSINESS CONSULTING
Working with internal teams to start up operations, implement new processes and tackle new challenges at scale.
TRANSMEDIA DEVELOPMENT
Creating multiplatform projects for franchises, startups and advertising from concept to audience engagement.
NARRATIVE DESIGN
Storytelling for any platform: writing, editing and running writers rooms for traditional and new media projects.
EXPERIENCE DESIGN
What do you want to do with your audience? Creating memorable and motivating moments for location-based or digital experiences.
ACTIVE PROJECTS
Imagining Transmedia is a new book describing how the blurring of media forms — became the default for how we experience narratives, and how that cultural transformation has redefined the worlds of education, entertainment, and our increasingly polarized public discourse.
From The MIT Press
Available now
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Stand for justice with Batman, make mayhem with Harley Quinn - face off against the first DC Super-Villain created by the votes of fans. Votes that define new DC comic books and series - while you play along as a character in online experiences.
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The Palm Generative Art Maker is the first, and only, generative art tool that’s built with Unreal Engine. With the pipeline, you can create large libraries of highly customized 3D assets for digital experiences like games, apps, loyalty programs, and social libraries.
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